The minimap was a great addition to the initial version of the game. The sprites look well done along with the animation of the player running, jumping, and shooting. The strategy of using different types of guns that can be collected to take out certain enemies seems well-polished. Great work!
ahhhhhhh your game turned out super nice ! it changed so much since the play test and it looks really cool rn :>
the mini map was a really great touch especially with the moving indicator. it gives a nice estimation of the map size and helps a lot with exploringggg. the entire feel and design of the game is nice
Remi Vaughan: Omg I had forgotten about this game. The whole thing is super cool: the minimap was a great idea that made it feel very metroid-vania and was well executed, the enemies were perfect, the level design was engaging both mechanically but also aesthetically (it actually *feels* space-y). The one thing I'd like to see improved is the UI. Text in the corner is functional for class since time is limited and you clearly used a lot of it on what you already have, but if you continue work on this game you should consider adding a well-designed HUD.
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The minimap was a great addition to the initial version of the game. The sprites look well done along with the animation of the player running, jumping, and shooting. The strategy of using different types of guns that can be collected to take out certain enemies seems well-polished. Great work!
xiao ling
ahhhhhhh your game turned out super nice ! it changed so much since the play test and it looks really cool rn :>
the mini map was a really great touch especially with the moving indicator. it gives a nice estimation of the map size and helps a lot with exploringggg. the entire feel and design of the game is nice
Remi Vaughan: Omg I had forgotten about this game. The whole thing is super cool: the minimap was a great idea that made it feel very metroid-vania and was well executed, the enemies were perfect, the level design was engaging both mechanically but also aesthetically (it actually *feels* space-y). The one thing I'd like to see improved is the UI. Text in the corner is functional for class since time is limited and you clearly used a lot of it on what you already have, but if you continue work on this game you should consider adding a well-designed HUD.