Game Development Process
Game Development Process Overview:
We wanted to create a tower game based on fieldrunners, which is a game in which the player can place turrets in a grid. These turrets actually create the path for the enemies. We wanted to mimic that style of game and add our own twist. We decided upon four unique towers, each with their own strengths and weaknesses. From there, our group split up the tasks in terms of UI, Tower generation, economy management, and enemy spawning. One of the critical components of the game was the ability to drag and drop towers that would directly affect the nav mesh for the enemies. Hence, we spent a lot of time fine tunning the nav mesh.
We debated whether to make the game in 2D or 3D, which both had their benefits and downsides. We decided to make the game in 3D unity because 3D already has a robust nav mesh system that we could easily build upon. We used the Unity asset store for towers and characters and modified them to meet our necessities.
Towers:
We created four towers with their unique stats and abilities. We also decided to create upgrades for each tower, but we limited the number of upgrades to five in total. This forces the player to pick which upgrade they want to invest in very carefully since they can only upgrade a tower five times.
Cannon towers are the most affordable towers in the game. They deal low damage and have a moderate range and fire rate. Therefore, they are the perfect towers for the early game in order to build up your economy. They have three different upgrades: range, damage, and fire rate.
Missile towers are heavy hitting towers that do alot of damage, but have slow fire rates. These towers have three different upgrades: range, damage, and fire rate.
Aoe towers deal damage in an area effect and deal damage over time. They are incredible strong at dealing with larger hoards of enemies. These towers have two different upgrades: range and damage.
Laser towers deal continuous damage to a single target. They are effective at dealing with single enemies with larger health pools. These towers have two different upgrades: range and damage.
Get Tower Tactics
Tower Tactics
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