A downloadable game for Android

Welcome to Tower Tactics! A 3D strategy tower defense game. You can buy four placeable structures from a collection of 6 placeable structures to choose from.

AOE Towers- Unleash devastation on hordes of enemies with AOE towers! These beasts deal damage in a wide area, hitting multiple targets at once and dealing damage over time. Upgrade them up to 5 times across range and damage categories and watch them become unstoppable forces of destruction! AOE towers are a vital tool in your arsenal for taking on large groups of enemies. Upgrade them wisely to create a defense that no horde can overcome!

Cannon Towers - Start off your defense with the affordable Cannon towers! They deal moderate damage with a moderate range and fire rate, making them the perfect early game choice to build up your economy. Upgrade them up to 5 times across range, damage, and fire rate categories to create a powerful defense. Your choices in upgrades will have a large impact on the effectiveness of your tower, so choose wisely!

Bait - Baits are a powerful tool in the player's arsenal, allowing them to lure enemies to a strategic location. However, baits have a risk associated with them as enemies may damage the walls, rendering them useless for future defenses. Therefore, it is important for the player to use baits wisely and consider the trade-off between the potential reward of luring enemies and the risk of losing valuable wall structures. Use your baits strategically to gain the upper hand and emerge victorious in every battle!

Laser Towers - Bring down tough enemies with ease using Laser towers! Upgrade them across range and damage categories to create a precise and powerful defense that your enemies won't be able to withstand. With their ability to deal continuous damage to a single target, Laser towers are perfect for taking down enemies with larger health pools and making short work of even the toughest foes.

Missile Towers - Rain down a hail of destruction on your enemies with Missile towers! These heavy hitters pack a massive punch against individual targets, but have a slow firing rate. Upgrade them wisely across range, damage, and fire rate categories to create a devastating defense that your enemies won't be able to withstand. With their heavy hitting power, Missile towers are the perfect tool for taking out high priority targets and turning the tide of battle in your favor!

Wall - Walls are a crucial defensive structure. They block enemy movement and can be used strategically to create chokepoints and protect valuable resources. Walls are sturdy and can withstand enemy attacks, allowing players to place them strategically to force enemies to move slower and take more damage from towers. Additionally, walls can be used to trap enemies in confined spaces, making them easy targets for the towers.

Pick your arsenal carefully and manage your economy well. Have fun!

Download

Download
TowerTacticsAPK.apk 23 MB

Install instructions

Set custom resolution to 3088:1440 while testing on BlueStacks or other emulators.

Development log

Comments

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(1 edit)

Ethan Don: I thought this concept of being able to reshape the terrain and force the enemies to go in certain paths was super cool. I grew up playing tower defense games on my phone and in web browsers but they were all really similar, so it was super refreshing to see a new take on them. The enemy AI was done really well and it adds a new layer of strategy to these kind of games. Besides just being able to change the paths with walls, the towers themselves were all really well done. There was good variety and they all worked really well. Some things I would add are obviously different enemies and towers to give the gameplay even more variation but it is awesome as is.  I am not sure if I saw any terrain the couldn't be modified but I think that would be cool too so that more strategy has to go into placing the different objects. Overall, great job on a super unique idea. 

The game concept is definitely very intriguing and different from other tower defense games I have seen. Being able to build your own environments/paths is unique and I like the variety of towers allowing for more strategy development from the player. One critique is adding different backgrounds to the grid for levels. The UI for the game is done well and is very clear with what you are purchasing and what each tower does. You can also possibly add more enemy types and enemies that have special requirements or features.

Interesting game. Right off the bat, the icon for the bait was eye-catching and looked amazing. I'd suggest adding a way for players to see how much health the enemies have left and that they're taking damage. The top-down grid layout for a 3D tower defense game is unique and refreshing to see. The store UI looks great as well. 

Anna Teng: Wow this game is really cool! I like the idea of having a open map where the player can choose where to put the towers exactly rather than having preassigned positions. It think that along with a lot of different tower types allows the players to try a lot of strategies which makes everything more interesting. The UI is also designed very well and everything is clear and intuitive. Really amazing game!

Ashley Liu: The information on the towers is very helpful in understanding what's going on. I also really like the player can place their towers anywhere instead of most other tower defense games where tower placement positions are pretty limited.

Justin Rivera: The UI for this game is super clean, which I feel is very important for almost any game but especially true for mobile games. The screen space is limited, so being able to convey as much information as possible while not cluttering the screen and overloading the player is pretty impressive. It is also nice to see a well-polished 3D game in this genre, as most tower defense type games are typically 2D. It is a nice breath of fresh air

Yilin Zhao: This game is super cool. It reminds me of a game called Plants VS Zombies. Can clearly see the amount effort you put into creating the defenders. I know how much work has to be done for the mechanisms of the enemies and the fighters. And you’re building it in 3D so I personally respect that. One little suggestion is that maybe you can add a bit more information on how the fighters cause damage or how do they work. Also, I remembered seeing a button to clear the scene in the earlier version during the play testing. I personally think that's pretty useful since the player would be able to rearrange the defenders. Overall, great job!

cool game !!

i think the free layout concept where there's no particular enemy path is a really unique idea and allows for more strategies

maybe adding a life system to your towers would help with the problem of towers eventually over crowding and help with some op strats. also maybe having a system where players can merge two or multiple towers for either a new tower or a more upgraded version of a specific tower might provide further incentive to clear up the map.

Unique Tower Defense Game, and I am sure that it is not easy to make these 3D models prefabs. Tower Defense Game is not a easy game to implement, and you guys seem to optimize it really well. I assume that you guys used nav meshes for the Enemies so they are smarter than the enemies in my tower defense game. lol. This game is fun to explore since it has a very unique game mechanics, and it also gives the player a lot of chances to figure out more interesting interactions. Great Job!

Nishma: This was a really cool game and it seemed really put together! Like the aesthetics were really nice and the animations tied into it really well. It would be interesting to see more enemy action and mechanics. But great job with the game design!

Anik Barua: Unique game concept! It definitely took a lot of effort and compared to the play testing version, I think you guys made a significant improvement.  The store, item collection, and the tutorial looks smooth and polished. The enemy AI implementation is the main part of the game and I think you guys did a great job at that. Well done!!

Super interesting concept. I'm excited to see its final state when it has a bit more polish. Would like to see some more enemy AI and logic to where you can place items.