Playtesting takeaways
We took several key points from our playtesting sessions. First, many of our play testers responded well to the walls, which were initially placeholders for the towers. As a result, we finetuned the placement mechanics and kept the walls in our final game as a purchasable item. The play testers also seemed to enjoy the unique aspects of our game in which players could create a path for the enemies instead of the traditional set path in most tower defense games. They really enjoyed how much flexibility and control was given to the players as opposed to restricting them to specific spots for tower placements, but some testers noted how there was a lack of instructions, which made the game hard to learn initially. Thus, we made sure to give as much freedom to the players while still giving them some tips to start off with. Some of our play testers also commented on the lack of an overarching theme to the game. They stated that it felt incoherent and a little clunky as a result. We weren't able to utilize this feedback and make changes to the theme, but it is something that we have worked on if given more time to work on the game. We also received some suggestions about an alternative structure than towers and walls to increase the options that players had. Hence, we created a trap structure, which lured the enemies towards the trap rather than the player's base.
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Tower Tactics
More posts
- Post Mortem ReviewMay 05, 2023
- Game Development ProcessMay 05, 2023
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